weatherless...................52.67486% offense.......................44.40222% sand..........................43.62911% hyperoffense..................28.70556% balance.......................18.82817% sandoffense...................13.51157% semistall..................... 5.01251% stall......................... 3.05154% rain.......................... 2.54439% dragmag....................... 1.86024% sandstall..................... 1.78100% choice........................ 1.62147% voltturn...................... 1.32640% hail.......................... 1.26449% trickroom..................... 1.10212% rainoffense................... 0.95869% monotype...................... 0.55765% tricksand..................... 0.36434% multiweather.................. 0.28656% sun........................... 0.17472% hailstall..................... 0.12378% monowater..................... 0.11441% monofighting.................. 0.08526% monodark...................... 0.06857% sunoffense.................... 0.05739% monoice....................... 0.05196% monosteel..................... 0.04952% monopsychic................... 0.03939% mononormal.................... 0.03763% monofire...................... 0.03153% monorock...................... 0.02425% monoghost..................... 0.01943% monoflying.................... 0.01322% monodragon.................... 0.01088% monograss..................... 0.01055% monopoison.................... 0.00752% monoelectric.................. 0.00734% gravity....................... 0.00653% monoground.................... 0.00524% monobug....................... 0.00429% hailoffense................... 0.00425% trickhail..................... 0.00349% monofairy..................... 0.00130% trapper....................... 0.00111% tailwind...................... 0.00000% Stalliness (mean: -0.426) -2.0|# |######### -1.5|############### |#################### -1.0|############################## |######################### -0.5|######################### |#################### 0.0|############### |########## +0.5|######### |########### +1.0|###### |#### +1.5|#### |## +2.0|### | +2.5|# more negative = more offensive, more positive = more stall one # = 0.47%