sand..........................64.76722% offense.......................45.37387% weatherless...................32.31171% hyperoffense..................28.11491% sandoffense...................19.74717% balance.......................12.83692% semistall..................... 6.86426% stall......................... 6.81003% sandstall..................... 5.17156% rain.......................... 1.92160% dragmag....................... 1.65934% choice........................ 1.35635% hail.......................... 1.12303% voltturn...................... 0.68013% rainoffense................... 0.50886% multiweather.................. 0.16002% hailstall..................... 0.05115% sun........................... 0.03647% monotype...................... 0.01612% trickroom..................... 0.01331% monofighting.................. 0.01242% sunoffense.................... 0.00214% monosteel..................... 0.00171% tricksand..................... 0.00121% monoice....................... 0.00084% hailoffense................... 0.00063% monodark...................... 0.00047% monopsychic................... 0.00041% monowater..................... 0.00014% monograss..................... 0.00007% monofire...................... 0.00003% mononormal.................... 0.00002% monorock...................... 0.00002% trapper....................... 0.00001% monopoison.................... 0.00000% monoground.................... 0.00000% monobug....................... 0.00000% monoflying.................... 0.00000% monoghost..................... 0.00000% monodragon.................... 0.00000% gravity....................... 0.00000% tailwind...................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.351) -2.0|# |########## -1.5|#################### |################# -1.0|############################## |########################### -0.5|############################## |########################## 0.0|############## |###### +0.5|###### |####### +1.0|########### |#### +1.5|#### |#### +2.0|######### |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.44%