sand..........................37.64574% balance.......................34.81861% rain..........................32.49078% offense.......................24.91906% weatherless...................23.57207% stall.........................18.28533% hyperoffense..................16.05407% rainstall.....................13.46543% semistall..................... 5.92292% dragmag....................... 5.24691% sun........................... 4.24857% sandstall..................... 3.03778% voltturn...................... 2.42053% hail.......................... 2.16837% sandoffense................... 1.15253% choice........................ 0.76427% sunstall...................... 0.55992% hailstall..................... 0.50321% rainoffense................... 0.40771% hailoffense................... 0.20360% trickroom..................... 0.17110% multiweather.................. 0.12553% tricksun...................... 0.11694% monotype...................... 0.11104% monodragon.................... 0.08598% sunoffense.................... 0.08422% tailwind...................... 0.03436% trickrain..................... 0.03406% trickhail..................... 0.00812% tricksand..................... 0.00672% monodark...................... 0.00582% monoice....................... 0.00488% monofire...................... 0.00353% monopoison.................... 0.00289% monobug....................... 0.00200% monoghost..................... 0.00151% monofighting.................. 0.00150% monoground.................... 0.00149% monowater..................... 0.00050% monopsychic................... 0.00047% trapper....................... 0.00037% monosteel..................... 0.00023% monorock...................... 0.00021% monoflying.................... 0.00005% monoelectric.................. 0.00002% gravity....................... 0.00000% mononormal.................... 0.00000% monograss..................... 0.00000% Stalliness (mean: 0.289) -2.0|###### |######### -1.5|######## |############## -1.0|########### |################ -0.5|############## |############## 0.0|############### |###################### +0.5|############################## |################### +1.0|########## |##### +1.5|######## |############## +2.0|###### |## +2.5|### |################### +3.0| more negative = more offensive, more positive = more stall one # = 0.41%