weatherless...................76.83080% balance.......................40.85228% offense.......................37.53591% sand..........................15.45285% hyperoffense.................. 9.32917% semistall..................... 8.08427% sun........................... 6.38577% voltturn...................... 5.14591% stall......................... 4.19838% rain.......................... 2.67628% multiweather.................. 1.77914% monotype...................... 1.12394% dragmag....................... 0.94753% choice........................ 0.91729% sandoffense................... 0.57457% sunoffense.................... 0.52165% trickroom..................... 0.45613% hail.......................... 0.43345% sandstall..................... 0.30996% monofire...................... 0.13608% monosteel..................... 0.12600% monoice....................... 0.12600% monorock...................... 0.11592% monoflying.................... 0.11088% rainoffense................... 0.10584% monowater..................... 0.10080% monobug....................... 0.09072% monoelectric.................. 0.07560% monograss..................... 0.07308% monopsychic................... 0.05796% sunstall...................... 0.05040% tricksand..................... 0.04788% monodark...................... 0.04536% monofighting.................. 0.04536% mononormal.................... 0.04536% monodragon.................... 0.04032% hailstall..................... 0.03528% monoghost..................... 0.03276% monoground.................... 0.03276% monofairy..................... 0.01260% monopoison.................... 0.01008% tailwind...................... 0.00504% rainstall..................... 0.00252% Stalliness (mean: 0.080) -2.0|# |### -1.5|##### |######### -1.0|######### |############### -0.5|###################### |############################## 0.0|############################ |########################### +0.5|########################## |#################### +1.0|############ |######### +1.5|##### |#### +2.0|## |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.44%