weatherless...................76.66244% balance.......................42.82972% offense.......................34.19867% sand..........................16.67864% hyperoffense.................. 9.86735% semistall..................... 8.45670% voltturn...................... 5.98880% sun........................... 5.69035% stall......................... 4.64755% rain.......................... 2.73135% multiweather.................. 2.01530% dragmag....................... 0.93012% choice........................ 0.88955% monotype...................... 0.65456% sandoffense................... 0.62023% trickroom..................... 0.59602% sunoffense.................... 0.47278% sandstall..................... 0.33697% hail.......................... 0.25252% monosteel..................... 0.08169% monofire...................... 0.07848% rainoffense................... 0.07667% monorock...................... 0.07512% monoelectric.................. 0.07370% monoflying.................... 0.06628% tricksand..................... 0.05976% monoice....................... 0.05366% monobug....................... 0.04914% monowater..................... 0.04765% sunstall...................... 0.03970% monopsychic................... 0.03526% monograss..................... 0.03382% monofighting.................. 0.03227% monoghost..................... 0.02657% mononormal.................... 0.02365% monoground.................... 0.02256% hailstall..................... 0.02202% monodragon.................... 0.01987% monodark...................... 0.01120% monopoison.................... 0.00555% monofairy..................... 0.00463% tailwind...................... 0.00423% rainstall..................... 0.00423% Stalliness (mean: 0.112) -2.0|# |#### -1.5|###### |########## -1.0|######### |############### -0.5|###################### |############################# 0.0|############################# |############################# +0.5|############################## |####################### +1.0|############# |########## +1.5|###### |#### +2.0|### |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.41%