weatherless...................76.41246% voltturn......................34.29646% balance.......................34.13847% offense.......................27.17693% stall.........................15.54476% sun...........................15.33416% hyperoffense..................14.32868% semistall..................... 8.81116% rain.......................... 8.18844% sunoffense.................... 2.24449% multiweather.................. 0.93007% sand.......................... 0.68596% sunstall...................... 0.45577% choice........................ 0.44019% monotype...................... 0.42119% trickroom..................... 0.36634% hail.......................... 0.30906% trickrain..................... 0.28501% rainoffense................... 0.21057% monopoison.................... 0.11703% monoelectric.................. 0.11697% dragmag....................... 0.10251% monoflying.................... 0.09818% hailoffense................... 0.09027% rainstall..................... 0.07576% monorock...................... 0.03174% monosteel..................... 0.01781% monowater..................... 0.01595% monofighting.................. 0.01273% sandoffense................... 0.00977% monoground.................... 0.00780% tricksun...................... 0.00220% monofire...................... 0.00141% monopsychic................... 0.00084% mononormal.................... 0.00074% monofairy..................... 0.00024% monoghost..................... 0.00009% monodragon.................... 0.00001% monoice....................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% sandstall..................... 0.00000% monograss..................... 0.00000% trickhail..................... 0.00000% allweather.................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.297) | -2.0| |# -1.5|## |########### -1.0|###################### |####### -0.5|############################## |######## 0.0|############# |#################### +0.5|############# |##################### +1.0|############# |######## +1.5|##### |################## +2.0|## |#### +2.5|## |###### +3.0| more negative = more offensive, more positive = more stall one # = 0.49%