weatherless...................62.01227% offense.......................47.20968% balance.......................45.09089% sun...........................12.59697% sand..........................11.63598% rain..........................10.58817% hail.......................... 6.66898% tailwind...................... 5.38381% semistall..................... 4.09286% trickroom..................... 3.26502% hyperoffense.................. 3.23608% multiweather.................. 2.88873% monotype...................... 1.64988% voltturn...................... 1.30832% monowater..................... 0.76415% dragmag....................... 0.43418% stall......................... 0.37050% tricksun...................... 0.34734% monoice....................... 0.32998% sandoffense................... 0.26630% sunoffense.................... 0.23735% trickrain..................... 0.21998% tricksand..................... 0.19104% rainoffense................... 0.15630% trickhail..................... 0.12157% hailoffense................... 0.09262% gravity....................... 0.08684% batonpass..................... 0.08105% mononormal.................... 0.07526% monoelectric.................. 0.06947% monograss..................... 0.06368% monoghost..................... 0.05789% monofighting.................. 0.05210% monoflying.................... 0.05210% monopoison.................... 0.04631% monobug....................... 0.04631% monofire...................... 0.02895% rainstall..................... 0.02895% trapper....................... 0.02316% monoground.................... 0.02316% monofairy..................... 0.01158% monodragon.................... 0.01158% hailstall..................... 0.01158% monodark...................... 0.00579% monopsychic................... 0.00579% monorock...................... 0.00579% Stalliness (mean: -0.012) -1.5|# |## -1.0|##### |############## -0.5|################ |######################### 0.0|############################## |####################### +0.5|################## |######### +1.0|##### |### +1.5|# | more negative = more offensive, more positive = more stall one # = 0.66%