weatherless...................67.73190% offense.......................53.24223% sand..........................22.77055% hyperoffense..................21.23032% balance.......................20.82343% sun........................... 7.84386% multiweather.................. 3.90974% rain.......................... 3.73068% voltturn...................... 2.56143% semistall..................... 2.51356% monotype...................... 2.49406% stall......................... 2.19045% hail.......................... 1.85891% sandoffense................... 1.45956% sunoffense.................... 1.19539% trickroom..................... 0.71715% rainoffense................... 0.54562% batonpass..................... 0.53409% dragmag....................... 0.52966% sandstall..................... 0.52080% monobug....................... 0.43703% monowater..................... 0.37719% mononormal.................... 0.22738% hailoffense................... 0.21718% monoice....................... 0.17951% monofire...................... 0.14893% monograss..................... 0.13253% monoflying.................... 0.12366% monodark...................... 0.12322% monoelectric.................. 0.11834% monosteel..................... 0.11480% monopoison.................... 0.10771% monodragon.................... 0.08953% tricksand..................... 0.06959% monorock...................... 0.06826% monoground.................... 0.06338% monofighting.................. 0.05718% monopsychic................... 0.05141% monoghost..................... 0.05141% tricksun...................... 0.03280% gravity....................... 0.02970% monofairy..................... 0.02925% trickrain..................... 0.02704% tailwind...................... 0.01640% sunstall...................... 0.01596% rainstall..................... 0.01551% trapper....................... 0.01374% trickhail..................... 0.01241% allweather.................... 0.00044% Stalliness (mean: -0.392) -2.0|# |##### -1.5|########## |################# -1.0|###################### |######################### -0.5|############################## |########################### 0.0|##################### |############## +0.5|########## |####### +1.0|#### |## +1.5|## |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.50%