weatherless...................65.61408% offense.......................53.29770% sand..........................25.79234% balance.......................21.11367% hyperoffense..................20.93848% sun........................... 7.96500% multiweather.................. 4.20285% rain.......................... 3.48854% semistall..................... 2.47352% voltturn...................... 2.43113% stall......................... 2.17663% monotype...................... 1.55736% sandoffense................... 1.45703% hail.......................... 1.36044% sunoffense.................... 1.14390% trickroom..................... 0.63998% sandstall..................... 0.54786% dragmag....................... 0.51710% rainoffense................... 0.50499% monobug....................... 0.42788% monowater..................... 0.31248% batonpass..................... 0.28680% hailoffense................... 0.15429% mononormal.................... 0.10797% tricksand..................... 0.08893% monofire...................... 0.08147% monosteel..................... 0.07789% monograss..................... 0.06989% monoflying.................... 0.06850% monoelectric.................. 0.06146% monoice....................... 0.06139% monodark...................... 0.05525% monodragon.................... 0.05189% monopoison.................... 0.04725% monoghost..................... 0.03229% tricksun...................... 0.03067% trickrain..................... 0.02916% monoground.................... 0.02801% monorock...................... 0.02746% monofighting.................. 0.01879% sunstall...................... 0.01742% monopsychic................... 0.01645% gravity....................... 0.01614% trickhail..................... 0.01401% tailwind...................... 0.01182% monofairy..................... 0.01152% rainstall..................... 0.00552% trapper....................... 0.00464% allweather.................... 0.00025% Stalliness (mean: -0.386) -2.0|# |##### -1.5|########## |################ -1.0|##################### |######################### -0.5|############################## |########################### 0.0|##################### |############## +0.5|########### |####### +1.0|#### |## +1.5|## |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.50%