weatherless...................62.66170% offense.......................54.12291% sand..........................31.37452% balance.......................20.87057% hyperoffense..................18.67534% sun........................... 6.75591% multiweather.................. 3.86938% stall......................... 3.28386% semistall..................... 3.04732% rain.......................... 2.25108% voltturn...................... 1.84510% sandoffense................... 1.27338% sunoffense.................... 0.85420% sandstall..................... 0.83744% hail.......................... 0.82616% dragmag....................... 0.56382% monotype...................... 0.31051% rainoffense................... 0.23194% monobug....................... 0.12472% batonpass..................... 0.10205% hailoffense................... 0.07470% monowater..................... 0.06274% trickroom..................... 0.05327% monosteel..................... 0.02245% monoghost..................... 0.02094% sunstall...................... 0.01906% monograss..................... 0.01529% tricksand..................... 0.01153% mononormal.................... 0.01047% monofire...................... 0.00962% monoground.................... 0.00813% monoice....................... 0.00764% monopoison.................... 0.00709% monodragon.................... 0.00698% monodark...................... 0.00661% tailwind...................... 0.00490% gravity....................... 0.00335% monofairy..................... 0.00272% trickhail..................... 0.00272% trickrain..................... 0.00174% trapper....................... 0.00164% monopsychic................... 0.00148% monorock...................... 0.00145% monoflying.................... 0.00128% tricksun...................... 0.00112% monoelectric.................. 0.00058% rainstall..................... 0.00033% monofighting.................. 0.00029% allweather.................... 0.00000% Stalliness (mean: -0.327) -2.0|## |#### -1.5|########### |########### -1.0|################### |####################### -0.5|############################## |############################ 0.0|####################### |############# +0.5|######### |######## +1.0|#### |## +1.5|## |## +2.0|### |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.51%