weatherless...................62.38461% offense.......................52.27722% sand..........................33.23601% balance.......................22.95517% hyperoffense..................17.17881% semistall..................... 5.69237% sun........................... 5.52334% multiweather.................. 3.35141% rain.......................... 2.14535% stall......................... 1.89643% voltturn...................... 1.49540% sandoffense................... 0.88024% sandstall..................... 0.71971% dragmag....................... 0.57512% sunoffense.................... 0.57356% monotype...................... 0.17448% hail.......................... 0.06209% monobug....................... 0.05956% rainoffense................... 0.05561% batonpass..................... 0.05344% monograss..................... 0.02790% trickroom..................... 0.02116% monoground.................... 0.01692% mononormal.................... 0.01485% monodark...................... 0.01397% tailwind...................... 0.01102% monoghost..................... 0.01022% monowater..................... 0.00946% sunstall...................... 0.00926% monofire...................... 0.00877% hailoffense................... 0.00719% monoice....................... 0.00384% monodragon.................... 0.00343% trickhail..................... 0.00307% monosteel..................... 0.00212% monorock...................... 0.00131% monoflying.................... 0.00112% monopsychic................... 0.00058% gravity....................... 0.00057% monopoison.................... 0.00020% monoelectric.................. 0.00018% monofighting.................. 0.00005% rainstall..................... 0.00005% tricksand..................... 0.00002% trickrain..................... 0.00001% trapper....................... 0.00001% monofairy..................... 0.00000% tricksun...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.283) -2.0|# |##### -1.5|########## |######## -1.0|##################### |########################### -0.5|######################### |############################## 0.0|###################### |############### +0.5|######## |########## +1.0|####### |##### +1.5|## |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.50%