weatherless...................82.29565% offense.......................40.50769% balance.......................30.16346% hyperoffense..................22.75509% sand.......................... 9.15521% sun........................... 6.63470% stall......................... 3.78901% sandoffense................... 3.12461% semistall..................... 2.78474% voltturn...................... 2.01343% trickroom..................... 1.65797% sunoffense.................... 1.47145% hail.......................... 1.29724% rain.......................... 1.06929% hailoffense................... 0.94714% monotype...................... 0.82673% dragmag....................... 0.79900% multiweather.................. 0.45208% monodragon.................... 0.26290% monopsychic................... 0.17680% rainoffense................... 0.11386% choice........................ 0.08480% tailwind...................... 0.05999% monofairy..................... 0.05334% monoflying.................... 0.05333% monofire...................... 0.05181% monopoison.................... 0.04459% monobug....................... 0.04382% rainstall..................... 0.04096% monowater..................... 0.03963% monosteel..................... 0.03829% mononormal.................... 0.03247% monofighting.................. 0.03047% monodark...................... 0.03011% monoice....................... 0.02788% monorock...................... 0.02378% monograss..................... 0.02361% monoelectric.................. 0.01957% sunstall...................... 0.01035% tricksand..................... 0.00884% monoghost..................... 0.00824% monoground.................... 0.00793% hailstall..................... 0.00775% Stalliness (mean: -0.248) -2.0|## |#### -1.5|############### |################### -1.0|##################### |################ -0.5|###################### |############################## 0.0|################## |#################### +0.5|################### |############## +1.0|######## |## +1.5|# |## +2.0|### |## +2.5| |# more negative = more offensive, more positive = more stall one # = 0.46%