weatherless...................78.30590% offense.......................49.27562% balance.......................36.54992% voltturn......................17.26258% sun...........................13.01883% hyperoffense.................. 8.57315% sand.......................... 6.33227% stall......................... 2.88089% semistall..................... 2.72041% rain.......................... 2.18956% hail.......................... 1.43596% trickroom..................... 1.41760% multiweather.................. 1.28252% hailoffense................... 0.43901% tricksun...................... 0.42591% choice........................ 0.16449% rainoffense................... 0.10820% monotype...................... 0.07977% sunoffense.................... 0.06165% monopoison.................... 0.04477% monodragon.................... 0.03453% tailwind...................... 0.01483% monoground.................... 0.00048% monodark...................... 0.00048% sandoffense................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.038) |## -1.5|# |####### -1.0|######### |################# -0.5|####################### |########################## 0.0|############################## |######################### +0.5|############### |################## +1.0|### |### +1.5|# |#### +2.0| |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.54%