offense.......................55.77453% sun...........................39.82082% weatherless...................39.38393% rain..........................34.76167% balance.......................32.05853% multiweather..................17.82500% hyperoffense.................. 8.96249% trickroom..................... 6.19678% tailwind...................... 3.21107% tricksun...................... 2.81750% sand.......................... 2.41525% monotype...................... 2.38394% semistall..................... 2.34189% trickrain..................... 2.07247% hail.......................... 1.61678% sunoffense.................... 1.30134% rainoffense................... 0.98931% stall......................... 0.86257% choice........................ 0.78401% voltturn...................... 0.58604% monowater..................... 0.55888% sandoffense................... 0.51656% dragmag....................... 0.42702% monodragon.................... 0.32118% monofairy..................... 0.28539% monopsychic................... 0.17797% monoice....................... 0.16535% monofire...................... 0.15714% gravity....................... 0.14966% batonpass..................... 0.13609% mononormal.................... 0.13323% trickhail..................... 0.12820% monoelectric.................. 0.07938% monosteel..................... 0.07884% monodark...................... 0.07303% monograss..................... 0.07247% monoghost..................... 0.07232% sunstall...................... 0.06217% monoflying.................... 0.06183% rainstall..................... 0.06070% monopoison.................... 0.05839% hailoffense................... 0.05613% trapper....................... 0.05588% hailstall..................... 0.04462% monoground.................... 0.02958% tricksand..................... 0.02880% monobug....................... 0.02777% monofighting.................. 0.02642% sandstall..................... 0.02557% monorock...................... 0.00576% swagplay...................... 0.00261% allweather.................... 0.00167% Stalliness (mean: -0.199) |# -1.5|### |####### -1.0|############ |###################### -0.5|############################## |############################# 0.0|############################# |##################### +0.5|############# |######## +1.0|#### |## +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.54%