offense.......................60.68738% sun...........................55.68829% rain..........................39.59341% balance.......................31.16936% weatherless...................26.07683% multiweather..................22.71119% trickroom.....................13.36861% tricksun...................... 7.98572% hyperoffense.................. 6.68699% tailwind...................... 5.50842% trickrain..................... 4.33411% choice........................ 1.51415% monotype...................... 1.44384% sunoffense.................... 1.43516% semistall..................... 1.13492% rainoffense................... 0.88953% sand.......................... 0.81595% voltturn...................... 0.72911% hail.......................... 0.61646% monodragon.................... 0.41059% monofairy..................... 0.40568% stall......................... 0.32134% dragmag....................... 0.24064% monopsychic................... 0.17175% monowater..................... 0.16430% sandoffense................... 0.14564% gravity....................... 0.14035% trickhail..................... 0.07348% sunstall...................... 0.06667% monoflying.................... 0.06358% mononormal.................... 0.05103% monofire...................... 0.04234% monopoison.................... 0.03110% monodark...................... 0.02613% batonpass..................... 0.02598% monograss..................... 0.02300% hailoffense................... 0.02262% monoice....................... 0.02093% sandstall..................... 0.01730% hailstall..................... 0.01608% monoghost..................... 0.01337% rainstall..................... 0.01178% trapper....................... 0.01017% monosteel..................... 0.00988% monoelectric.................. 0.00655% tricksand..................... 0.00480% monobug....................... 0.00206% monofighting.................. 0.00134% monorock...................... 0.00015% monoground.................... 0.00007% swagplay...................... 0.00007% allweather.................... 0.00000% Stalliness (mean: -0.230) |# -1.5|### |##### -1.0|####### |#################### -0.5|############################## |####################### 0.0|######################### |################### +0.5|########## |##### +1.0|## |# +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.66%