sun...........................74.98953% offense.......................63.18219% rain..........................39.70969% balance.......................31.65350% multiweather..................29.04672% trickroom.....................21.64447% tricksun......................18.09729% weatherless...................14.00095% tailwind...................... 4.75599% hyperoffense.................. 4.68176% trickrain..................... 3.80243% choice........................ 2.70116% monotype...................... 0.91452% sunoffense.................... 0.60634% monofairy..................... 0.54789% rainoffense................... 0.54401% semistall..................... 0.43452% voltturn...................... 0.32231% dragmag....................... 0.29262% monodragon.................... 0.18990% sand.......................... 0.18448% hail.......................... 0.17662% gravity....................... 0.09198% monopsychic................... 0.05152% stall......................... 0.04803% monoflying.................... 0.04629% monowater..................... 0.04116% trickhail..................... 0.02817% sunstall...................... 0.02791% monopoison.................... 0.01831% mononormal.................... 0.00915% monofire...................... 0.00373% sandoffense................... 0.00343% monoice....................... 0.00302% sandstall..................... 0.00252% rainstall..................... 0.00139% monoghost..................... 0.00108% trapper....................... 0.00107% monograss..................... 0.00092% batonpass..................... 0.00089% monoelectric.................. 0.00065% monobug....................... 0.00043% hailoffense................... 0.00039% tricksand..................... 0.00029% monosteel..................... 0.00029% monodark...................... 0.00020% hailstall..................... 0.00010% monofighting.................. 0.00001% monorock...................... 0.00000% monoground.................... 0.00000% swagplay...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.249) | -1.5|# |##### -1.0|###### |######################## -0.5|############################## |################### 0.0|######################### |################### +0.5|######### |##### +1.0|# | +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.69%