weatherless...................80.06334% offense.......................48.66643% balance.......................37.81492% sun...........................10.94652% trickroom..................... 9.06756% hyperoffense.................. 6.67136% semistall..................... 5.49261% hail.......................... 4.42294% sand.......................... 3.67347% monotype...................... 2.43139% rain.......................... 2.12878% tailwind...................... 1.80507% tricksun...................... 1.68191% voltturn...................... 1.52006% stall......................... 1.35468% multiweather.................. 1.22449% trickhail..................... 0.90781% choice........................ 0.66854% tricksand..................... 0.55595% sunoffense.................... 0.46798% monoice....................... 0.37298% monowater..................... 0.30964% batonpass..................... 0.30964% mononormal.................... 0.30612% monograss..................... 0.25686% monofire...................... 0.22167% monopoison.................... 0.21816% monofighting.................. 0.21112% hailoffense................... 0.14778% dragmag....................... 0.13723% monobug....................... 0.11963% monoelectric.................. 0.11963% gravity....................... 0.11612% monorock...................... 0.06685% sandstall..................... 0.06685% monoflying.................... 0.06685% trapper....................... 0.05630% monodark...................... 0.05630% monofairy..................... 0.03871% hailstall..................... 0.03871% monopsychic................... 0.03519% monoghost..................... 0.02111% sunstall...................... 0.01759% monoground.................... 0.01759% rainoffense................... 0.01407% sandoffense................... 0.00704% monodragon.................... 0.00704% rainstall..................... 0.00352% Stalliness (mean: -0.054) |# -1.5|## |###### -1.0|############ |################### -0.5|########################## |############################## 0.0|############################# |######################## +0.5|################### |############# +1.0|######## |##### +1.5|## |# +2.0|# more negative = more offensive, more positive = more stall one # = 0.50%