weatherless...................78.74475% offense.......................48.46341% balance.......................38.20924% sun...........................11.87487% trickroom.....................10.99331% hyperoffense.................. 6.74395% semistall..................... 5.45915% hail.......................... 4.60856% sand.......................... 4.39911% monotype...................... 2.26090% tailwind...................... 2.20317% tricksun...................... 2.19280% rain.......................... 1.77461% voltturn...................... 1.49598% multiweather.................. 1.39245% trickhail..................... 1.14813% stall......................... 1.12425% tricksand..................... 0.73268% choice........................ 0.71471% monoice....................... 0.44894% sunoffense.................... 0.42633% mononormal.................... 0.29814% monowater..................... 0.25636% monograss..................... 0.23129% monofire...................... 0.21796% batonpass..................... 0.21152% monofighting.................. 0.19417% monopoison.................... 0.18783% hailoffense................... 0.15809% dragmag....................... 0.12676% gravity....................... 0.10795% monobug....................... 0.09332% monoelectric.................. 0.09060% sandstall..................... 0.07058% monorock...................... 0.06479% monodark...................... 0.04664% monofairy..................... 0.04396% trapper....................... 0.04323% monoflying.................... 0.04133% hailstall..................... 0.03736% monopsychic................... 0.03128% monoghost..................... 0.01247% rainoffense................... 0.01212% sunstall...................... 0.01160% sandoffense................... 0.00752% monoground.................... 0.00710% monodragon.................... 0.00586% rainstall..................... 0.00169% Stalliness (mean: -0.058) |## -1.5|## |###### -1.0|########### |################## -0.5|######################### |############################## 0.0|############################## |######################## +0.5|################## |############# +1.0|######## |##### +1.5|### |# +2.0| more negative = more offensive, more positive = more stall one # = 0.51%