weatherless...................72.69141% offense.......................48.29660% balance.......................38.76363% trickroom.....................17.18471% sun...........................14.07342% sand.......................... 7.81826% hyperoffense.................. 6.71408% hail.......................... 6.62676% semistall..................... 5.58478% tricksun...................... 4.41496% tailwind...................... 3.89502% multiweather.................. 2.38737% trickhail..................... 1.71485% monotype...................... 1.70245% tricksand..................... 1.50463% rain.......................... 1.17752% choice........................ 1.07977% voltturn...................... 1.00573% monoice....................... 0.91807% stall......................... 0.64091% monograss..................... 0.21043% monofire...................... 0.16433% hailoffense................... 0.15746% mononormal.................... 0.15299% sunoffense.................... 0.11463% monopoison.................... 0.06720% monorock...................... 0.04892% monowater..................... 0.04437% hailstall..................... 0.04128% sandstall..................... 0.03540% dragmag....................... 0.03472% batonpass..................... 0.03453% monofairy..................... 0.02934% trapper....................... 0.02854% gravity....................... 0.02793% monofighting.................. 0.02300% monoflying.................... 0.01337% monobug....................... 0.00975% monopsychic................... 0.00843% monodark...................... 0.00614% sandoffense................... 0.00582% monoelectric.................. 0.00561% rainoffense................... 0.00225% monodragon.................... 0.00182% sunstall...................... 0.00120% monoghost..................... 0.00074% monoground.................... 0.00001% rainstall..................... 0.00000% Stalliness (mean: -0.057) |## -1.5|# |###### -1.0|######## |############## -0.5|################### |########################### 0.0|############################## |###################### +0.5|############## |########## +1.0|##### |###### +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.60%