weatherless...................91.06807% offense.......................55.27732% hyperoffense..................35.16801% balance....................... 8.94698% hail.......................... 5.40902% voltturn...................... 4.11838% monotype...................... 2.07612% hailoffense................... 1.99522% sand.......................... 1.64810% sun........................... 1.07334% rain.......................... 0.98115% trickroom..................... 0.57477% sunoffense.................... 0.52679% semistall..................... 0.50610% choice........................ 0.38851% rainoffense................... 0.36217% monowater..................... 0.28127% monopoison.................... 0.24270% sandoffense................... 0.22953% monorock...................... 0.19378% monoice....................... 0.18908% multiweather.................. 0.17309% mononormal.................... 0.16744% monograss..................... 0.14675% monobug....................... 0.14487% monodark...................... 0.13828% monofighting.................. 0.11665% monoghost..................... 0.10912% stall......................... 0.10160% monofire...................... 0.08560% dragmag....................... 0.07620% monopsychic................... 0.06397% monodragon.................... 0.06303% monoflying.................... 0.05644% monosteel..................... 0.04233% monoground.................... 0.04045% monoelectric.................. 0.03857% monofairy..................... 0.03198% trickhail..................... 0.02916% tailwind...................... 0.02540% sandstall..................... 0.01223% tricksand..................... 0.00376% trapper....................... 0.00188% gravity....................... 0.00094% allweather.................... 0.00094% Stalliness (mean: -0.760) -2.5|# |# -2.0|#### |######## -1.5|################### |##################### -1.0|############################ |########################### -0.5|############################## |####################### 0.0|################ |####### +0.5|### |# +1.0|# | more negative = more offensive, more positive = more stall one # = 0.52%