weatherless...................92.09841% offense.......................56.54696% hyperoffense..................33.43631% balance....................... 9.43654% hail.......................... 5.00025% voltturn...................... 4.80030% hailoffense................... 1.89371% sand.......................... 1.50029% monotype...................... 1.46887% sun........................... 0.87332% rain.......................... 0.68981% trickroom..................... 0.66393% semistall..................... 0.50261% sunoffense.................... 0.45367% rainoffense................... 0.25218% choice........................ 0.22755% monopoison.................... 0.21972% sandoffense................... 0.19231% multiweather.................. 0.15844% monowater..................... 0.15070% monoice....................... 0.13696% mononormal.................... 0.13398% monorock...................... 0.12915% monofighting.................. 0.12303% monograss..................... 0.10140% monodark...................... 0.09500% monobug....................... 0.09005% stall......................... 0.07757% monoghost..................... 0.06644% dragmag....................... 0.06623% monodragon.................... 0.04828% trickhail..................... 0.04731% monopsychic................... 0.04524% monofire...................... 0.04245% monoflying.................... 0.03131% monoground.................... 0.02910% monosteel..................... 0.02686% monoelectric.................. 0.02654% tailwind...................... 0.02466% sandstall..................... 0.01490% monofairy..................... 0.01170% tricksand..................... 0.00574% trapper....................... 0.00112% gravity....................... 0.00015% allweather.................... 0.00012% Stalliness (mean: -0.737) -2.5|# |# -2.0|#### |####### -1.5|################## |################### -1.0|########################## |########################## -0.5|############################## |####################### 0.0|################# |####### +0.5|### |# +1.0|# | more negative = more offensive, more positive = more stall one # = 0.54%