weatherless...................94.60245% offense.......................61.11751% hyperoffense..................27.18775% balance.......................11.26554% voltturn...................... 6.65595% hail.......................... 3.99147% hailoffense................... 2.01267% sand.......................... 0.98604% monotype...................... 0.52251% trickroom..................... 0.51982% sun........................... 0.38170% semistall..................... 0.37105% sunoffense.................... 0.24578% rain.......................... 0.22669% multiweather.................. 0.18834% mononormal.................... 0.10981% monopoison.................... 0.07825% monowater..................... 0.06982% choice........................ 0.06311% monofighting.................. 0.06163% monorock...................... 0.06051% rainoffense................... 0.05965% stall......................... 0.05815% dragmag....................... 0.04399% monograss..................... 0.03205% monobug....................... 0.02988% sandoffense................... 0.02983% sandstall..................... 0.02466% trickhail..................... 0.02196% monoghost..................... 0.02014% tailwind...................... 0.01667% monodark...................... 0.01541% monoground.................... 0.01093% monoice....................... 0.01075% monodragon.................... 0.00965% tricksand..................... 0.00853% monoelectric.................. 0.00669% monosteel..................... 0.00256% monoflying.................... 0.00252% monofire...................... 0.00156% monopsychic................... 0.00050% monofairy..................... 0.00049% gravity....................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.671) -2.5|# | -2.0|## |#### -1.5|################# |############# -1.0|#################### |######################## -0.5|############################## |####################### 0.0|################# |######### +0.5|## |# +1.0| | more negative = more offensive, more positive = more stall one # = 0.61%