weatherless...................95.17465% offense.......................66.41140% hyperoffense..................17.49309% balance.......................15.84296% voltturn...................... 6.91382% hail.......................... 3.88636% hailoffense................... 2.43544% sand.......................... 0.99375% multiweather.................. 0.52318% trickroom..................... 0.43587% sun........................... 0.28024% monotype...................... 0.21946% semistall..................... 0.20391% rain.......................... 0.18819% sunoffense.................... 0.17344% monopoison.................... 0.05448% monowater..................... 0.04890% stall......................... 0.04864% rainoffense................... 0.03500% monorock...................... 0.03460% monofighting.................. 0.02699% tailwind...................... 0.01819% dragmag....................... 0.01645% monograss..................... 0.01536% monodark...................... 0.01235% sandstall..................... 0.01150% mononormal.................... 0.00989% sandoffense................... 0.00860% monobug....................... 0.00653% monoghost..................... 0.00527% trickhail..................... 0.00384% choice........................ 0.00308% monoground.................... 0.00230% tricksand..................... 0.00204% monodragon.................... 0.00136% monoice....................... 0.00121% monofire...................... 0.00017% monofairy..................... 0.00002% monoelectric.................. 0.00001% monoflying.................... 0.00001% monosteel..................... 0.00000% monopsychic................... 0.00000% gravity....................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.516) -2.5|# | -2.0|# |#### -1.5|######## |####### -1.0|############ |################## -0.5|####################### |############################## 0.0|################# |########## +0.5|### |## +1.0| | more negative = more offensive, more positive = more stall one # = 0.75%