weatherless...................92.34707% offense.......................47.53655% balance.......................38.25681% hyperoffense.................. 9.39221% voltturn...................... 6.89648% hail.......................... 4.98998% semistall..................... 3.45411% trickroom..................... 1.57792% stall......................... 1.36032% sun........................... 1.30409% rain.......................... 1.09921% monotype...................... 0.91047% choice........................ 0.42296% sunoffense.................... 0.33495% sand.......................... 0.30854% hailoffense................... 0.25133% trickhail..................... 0.24400% monoghost..................... 0.12958% mononormal.................... 0.11442% rainoffense................... 0.11051% tailwind...................... 0.10806% monoflying.................... 0.08997% monorock...................... 0.08704% monoice....................... 0.08264% monofighting.................. 0.08068% monograss..................... 0.07726% monobug....................... 0.06454% monofire...................... 0.05868% monopsychic................... 0.05574% monoelectric.................. 0.05134% monowater..................... 0.05085% multiweather.................. 0.04890% monodark...................... 0.02738% hailstall..................... 0.02151% monopoison.................... 0.01565% dragmag....................... 0.01565% monoground.................... 0.01565% sandstall..................... 0.01369% sunstall...................... 0.00880% monosteel..................... 0.00831% sandoffense................... 0.00636% trapper....................... 0.00440% monodragon.................... 0.00391% monofairy..................... 0.00391% rainstall..................... 0.00342% tricksun...................... 0.00293% Stalliness (mean: -0.111) -2.0|# |## -1.5|#### |###### -1.0|############ |################ -0.5|####################### |############################## 0.0|############################## |######################### +0.5|################## |########### +1.0|###### |### +1.5|## |# +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.53%