weatherless...................93.11213% offense.......................47.57657% balance.......................38.51437% hyperoffense.................. 9.28405% voltturn...................... 7.57501% hail.......................... 4.52930% semistall..................... 3.27400% trickroom..................... 1.72110% stall......................... 1.35101% sun........................... 1.24180% rain.......................... 0.87556% monotype...................... 0.76751% choice........................ 0.39161% sunoffense.................... 0.35620% sand.......................... 0.26762% trickhail..................... 0.24940% monoghost..................... 0.21768% hailoffense................... 0.19326% rainoffense................... 0.10783% tailwind...................... 0.09644% monograss..................... 0.06783% monoice....................... 0.06693% mononormal.................... 0.06454% monofire...................... 0.06121% monofighting.................. 0.06087% monorock...................... 0.05208% monoflying.................... 0.04929% monobug....................... 0.04338% monopsychic................... 0.03946% monoelectric.................. 0.02964% multiweather.................. 0.02640% monowater..................... 0.02303% hailstall..................... 0.01561% monodark...................... 0.01412% monoground.................... 0.01196% sandstall..................... 0.01088% monopoison.................... 0.00888% sunstall...................... 0.00886% dragmag....................... 0.00722% monodragon.................... 0.00483% rainstall..................... 0.00456% monosteel..................... 0.00448% sandoffense................... 0.00317% tricksun...................... 0.00262% monofairy..................... 0.00193% trapper....................... 0.00078% Stalliness (mean: -0.112) -2.0|# |## -1.5|### |###### -1.0|############ |############### -0.5|###################### |############################# 0.0|############################## |######################### +0.5|################# |########## +1.0|##### |### +1.5|## |# +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.55%