weatherless...................95.42092% offense.......................47.36578% balance.......................37.83776% hyperoffense..................10.29167% voltturn...................... 8.37274% hail.......................... 3.25697% semistall..................... 2.55876% trickroom..................... 2.14020% stall......................... 1.94604% sun........................... 0.75196% rain.......................... 0.48430% sunoffense.................... 0.34822% choice........................ 0.28840% tailwind...................... 0.23446% trickhail..................... 0.19853% monotype...................... 0.17326% rainoffense................... 0.10064% sand.......................... 0.08819% monofire...................... 0.06883% hailoffense................... 0.05493% monofighting.................. 0.02537% monograss..................... 0.01929% monoice....................... 0.01744% monobug....................... 0.00939% monorock...................... 0.00936% mononormal.................... 0.00620% monoghost..................... 0.00570% hailstall..................... 0.00463% monoground.................... 0.00429% monopoison.................... 0.00412% monowater..................... 0.00278% multiweather.................. 0.00234% monoelectric.................. 0.00229% monopsychic................... 0.00203% monoflying.................... 0.00173% dragmag....................... 0.00123% sandstall..................... 0.00099% monodragon.................... 0.00070% rainstall..................... 0.00065% monosteel..................... 0.00039% monodark...................... 0.00021% sandoffense................... 0.00018% trapper....................... 0.00015% sunstall...................... 0.00014% tricksun...................... 0.00004% monofairy..................... 0.00000% Stalliness (mean: -0.129) -2.0|# |## -1.5|#### |###### -1.0|################# |############# -0.5|##################### |############################# 0.0|############################## |######################### +0.5|################# |########### +1.0|#### |## +1.5|## |# +2.0| | +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.54%