weatherless...................96.67585% offense.......................47.44889% balance.......................34.41881% hyperoffense..................12.64070% voltturn...................... 6.65108% stall......................... 3.66301% hail.......................... 2.67390% trickroom..................... 2.58862% semistall..................... 1.82860% rain.......................... 0.32563% sun........................... 0.29046% trickhail..................... 0.28496% sunoffense.................... 0.24170% rainoffense................... 0.09630% choice........................ 0.09519% monotype...................... 0.03718% sand.......................... 0.03424% tailwind...................... 0.02390% monofire...................... 0.02144% hailoffense................... 0.01680% monoice....................... 0.00392% monorock...................... 0.00253% monograss..................... 0.00239% monofighting.................. 0.00228% monoground.................... 0.00211% monopoison.................... 0.00199% hailstall..................... 0.00193% monobug....................... 0.00105% mononormal.................... 0.00071% monowater..................... 0.00062% dragmag....................... 0.00042% monoelectric.................. 0.00036% monoflying.................... 0.00034% sandstall..................... 0.00008% multiweather.................. 0.00008% monosteel..................... 0.00005% monopsychic................... 0.00001% sandoffense................... 0.00001% trapper....................... 0.00000% monodark...................... 0.00000% monoghost..................... 0.00000% monodragon.................... 0.00000% tricksun...................... 0.00000% monofairy..................... 0.00000% sunstall...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.154) -2.0| |## -1.5|## |##### -1.0|############################## |######## -0.5|############ |#################### 0.0|######################## |################### +0.5|############ |############ +1.0|### |# +1.5|### |## +2.0| | +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.64%