weatherless...................76.37793% offense.......................45.53764% balance.......................33.76310% hyperoffense..................11.31864% sand..........................10.38070% voltturn...................... 9.95029% rain.......................... 6.40911% sun........................... 6.22485% semistall..................... 5.53320% stall......................... 3.84742% hail.......................... 2.04820% trickroom..................... 1.86237% multiweather.................. 1.37637% monotype...................... 1.21433% sunoffense.................... 0.64110% sandoffense................... 0.60676% dragmag....................... 0.46234% choice........................ 0.42198% sandstall..................... 0.33503% hailoffense................... 0.32849% rainoffense................... 0.20443% monowater..................... 0.19385% tricksun...................... 0.15914% monobug....................... 0.14566% tailwind...................... 0.10303% mononormal.................... 0.10004% monofire...................... 0.09578% sunstall...................... 0.08309% monoelectric.................. 0.07016% monoflying.................... 0.06699% monosteel..................... 0.06368% monopoison.................... 0.05985% monofairy..................... 0.05779% monopsychic................... 0.05455% monoice....................... 0.05344% monograss..................... 0.05231% monorock...................... 0.04885% monodark...................... 0.04776% hailstall..................... 0.04395% monofighting.................. 0.04254% rainstall..................... 0.03967% monodragon.................... 0.03941% monoghost..................... 0.03908% trickhail..................... 0.03507% tricksand..................... 0.03391% trickrain..................... 0.03095% monoground.................... 0.02558% gravity....................... 0.02206% allweather.................... 0.01176% trapper....................... 0.00328% fear.......................... 0.00045% swagplay...................... 0.00017% sandfear...................... 0.00001% Stalliness (mean: -0.053) |### -1.5|###### |######### -1.0|############## |##################### -0.5|######################### |############################## 0.0|############################ |######################## +0.5|################## |############# +1.0|######## |###### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|# |# +3.5| more negative = more offensive, more positive = more stall one # = 0.47%