weatherless...................76.24724% offense.......................43.69676% balance.......................32.22801% voltturn......................13.70158% hyperoffense..................11.93911% sand..........................11.13286% rain.......................... 7.73350% stall......................... 6.47087% semistall..................... 5.66525% sun........................... 4.93652% trickroom..................... 2.01143% hail.......................... 1.24139% multiweather.................. 1.23049% sandstall..................... 0.75026% dragmag....................... 0.59158% sandoffense................... 0.55937% sunoffense.................... 0.54944% monotype...................... 0.38019% hailoffense................... 0.31397% choice........................ 0.29855% tricksun...................... 0.29249% rainoffense................... 0.12791% monowater..................... 0.10847% tailwind...................... 0.10128% sunstall...................... 0.05370% monoflying.................... 0.04557% monopoison.................... 0.04203% trickrain..................... 0.04044% trickhail..................... 0.03887% mononormal.................... 0.02463% tricksand..................... 0.02439% monofighting.................. 0.02108% monoghost..................... 0.02080% gravity....................... 0.01998% rainstall..................... 0.01739% monopsychic................... 0.01697% allweather.................... 0.01680% monofairy..................... 0.01648% monograss..................... 0.01536% hailstall..................... 0.01400% monosteel..................... 0.01322% monofire...................... 0.01246% monobug....................... 0.00979% monoelectric.................. 0.00915% monodragon.................... 0.00765% monoice....................... 0.00548% monodark...................... 0.00505% monoground.................... 0.00405% trapper....................... 0.00398% monorock...................... 0.00361% fear.......................... 0.00006% swagplay...................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: 0.019) |### -1.5|####### |######## -1.0|############ |################# -0.5|##################### |############################## 0.0|######################### |################### +0.5|################# |########### +1.0|######## |##### +1.5|### |## +2.0|## |## +2.5|# |## +3.0|# |# +3.5| more negative = more offensive, more positive = more stall one # = 0.50%