weatherless...................74.89680% offense.......................35.17942% balance.......................32.37481% stall.........................14.20721% sand..........................11.60345% voltturn...................... 9.90404% hyperoffense.................. 9.87885% rain.......................... 9.75678% semistall..................... 8.35970% sun........................... 3.14141% sandstall..................... 2.93646% hail.......................... 1.17555% trickroom..................... 1.03317% dragmag....................... 0.89631% multiweather.................. 0.56399% hailoffense................... 0.24807% sunoffense.................... 0.24695% sandoffense................... 0.24082% monotype...................... 0.12524% choice........................ 0.11112% tricksun...................... 0.06904% rainoffense................... 0.05834% trickrain..................... 0.03337% monowater..................... 0.03320% monopoison.................... 0.01693% mononormal.................... 0.01642% tricksand..................... 0.01574% monoghost..................... 0.01391% sunstall...................... 0.01310% gravity....................... 0.01267% tailwind...................... 0.01061% rainstall..................... 0.00892% monobug....................... 0.00815% monofire...................... 0.00677% trickhail..................... 0.00433% monofighting.................. 0.00423% monodragon.................... 0.00376% monoelectric.................. 0.00352% monograss..................... 0.00352% hailstall..................... 0.00306% monofairy..................... 0.00282% monosteel..................... 0.00273% allweather.................... 0.00260% monoflying.................... 0.00255% monoice....................... 0.00210% monopsychic................... 0.00149% monoground.................... 0.00131% monorock...................... 0.00123% monodark...................... 0.00109% trapper....................... 0.00016% fear.......................... 0.00001% swagplay...................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: 0.325) |## -1.5|####### |######## -1.0|########## |################ -0.5|#################### |############################## 0.0|####################### |##################### +0.5|####################### |############# +1.0|############ |####### +1.5|####### |##### +2.0|###### |##### +2.5|#### |### +3.0|### |## +3.5|# more negative = more offensive, more positive = more stall one # = 0.44%