weatherless...................82.85820% offense.......................50.89703% balance.......................32.17007% hyperoffense..................11.64905% trickroom..................... 7.76604% sun........................... 5.41902% rain.......................... 5.39445% sand.......................... 5.22241% semistall..................... 3.82158% hail.......................... 2.61735% stall......................... 1.46228% multiweather.................. 1.44999% monotype...................... 1.36397% tailwind...................... 1.10592% voltturn...................... 0.82330% sunoffense.................... 0.74957% trickhail..................... 0.70042% rainoffense................... 0.35635% choice........................ 0.35635% sandoffense................... 0.29491% monowater..................... 0.20890% monoelectric.................. 0.17203% dragmag....................... 0.15974% monopsychic................... 0.14746% monodark...................... 0.13517% hailstall..................... 0.12288% monopoison.................... 0.09830% monoghost..................... 0.08602% monofire...................... 0.08602% monodragon.................... 0.07373% monograss..................... 0.06144% monosteel..................... 0.06144% hailoffense................... 0.06144% monoice....................... 0.06144% monoflying.................... 0.06144% tricksun...................... 0.04915% mononormal.................... 0.04915% monofairy..................... 0.03686% sunstall...................... 0.02458% trapper....................... 0.02458% rainstall..................... 0.01229% monobug....................... 0.01229% monofighting.................. 0.01229% monorock...................... 0.01229% monoground.................... 0.01229% tricksand..................... 0.01229% Stalliness (mean: -0.183) |## -1.5|### |######### -1.0|#################### |######################### -0.5|######################### |############################## 0.0|###################### |###################### +0.5|############## |############# +1.0|####### |### +1.5|## |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.50%