weatherless...................82.31107% offense.......................49.86383% balance.......................33.74899% hyperoffense..................11.00910% trickroom.....................10.06700% rain.......................... 5.91129% sand.......................... 5.55817% sun........................... 5.46659% semistall..................... 4.09039% hail.......................... 2.57515% multiweather.................. 1.78728% tailwind...................... 1.33345% stall......................... 1.28769% monotype...................... 1.05320% sunoffense.................... 0.87440% voltturn...................... 0.84330% trickhail..................... 0.77597% rainoffense................... 0.37558% choice........................ 0.26727% sandoffense................... 0.25663% monowater..................... 0.17585% monodark...................... 0.16889% dragmag....................... 0.16649% monopsychic................... 0.15723% monoelectric.................. 0.10527% hailstall..................... 0.07084% monopoison.................... 0.06510% hailoffense................... 0.06108% monoghost..................... 0.05531% monofire...................... 0.05107% monograss..................... 0.04808% tricksun...................... 0.04574% monoice....................... 0.04300% monoflying.................... 0.03821% mononormal.................... 0.03535% monosteel..................... 0.03218% monodragon.................... 0.03166% monofairy..................... 0.02781% trapper....................... 0.02027% rainstall..................... 0.02001% tricksand..................... 0.01987% sunstall...................... 0.01508% monofighting.................. 0.00754% monorock...................... 0.00754% monoground.................... 0.00754% monobug....................... 0.00551% Stalliness (mean: -0.157) |## -1.5|### |######## -1.0|################### |######################## -0.5|####################### |############################## 0.0|####################### |####################### +0.5|############### |############## +1.0|######## |#### +1.5|## |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.51%