weatherless...................82.26964% offense.......................47.79484% balance.......................37.84801% trickroom.....................17.09341% hyperoffense.................. 8.41261% rain.......................... 6.63232% sand.......................... 5.57092% semistall..................... 5.12072% sun........................... 5.01914% hail.......................... 2.77911% multiweather.................. 2.27114% tailwind...................... 1.73302% sunoffense.................... 1.04912% voltturn...................... 0.94392% stall......................... 0.82382% trickhail..................... 0.65425% monotype...................... 0.45353% rainoffense................... 0.33321% monopsychic................... 0.18050% monodark...................... 0.15760% choice........................ 0.14212% sandoffense................... 0.12386% dragmag....................... 0.12195% monowater..................... 0.11189% rainstall..................... 0.05103% hailstall..................... 0.00215% monobug....................... 0.00182% monoelectric.................. 0.00125% monodragon.................... 0.00030% monosteel..................... 0.00013% monofire...................... 0.00004% monoghost..................... 0.00000% sunstall...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% tricksand..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.076) | -1.5| |###### -1.0|################ |####################### -0.5|################# |############################## 0.0|################# |########################## +0.5|############## |############## +1.0|########## |###### +1.5|# | +2.0|# | more negative = more offensive, more positive = more stall one # = 0.55%