weatherless...................87.15648% offense.......................47.45032% balance.......................34.04350% hyperoffense..................11.83551% hail.......................... 5.85413% semistall..................... 4.21323% voltturn...................... 4.05552% rain.......................... 3.97317% stall......................... 2.45744% sun........................... 2.38621% trickroom..................... 1.80561% monotype...................... 1.70885% rainoffense................... 0.88695% sunoffense.................... 0.76795% sand.......................... 0.75725% hailoffense................... 0.57565% monoice....................... 0.46118% choice........................ 0.42206% mononormal.................... 0.33271% monobug....................... 0.23183% monorock...................... 0.16965% monowater..................... 0.11324% multiweather.................. 0.11324% dragmag....................... 0.10912% hailstall..................... 0.09100% monoelectric.................. 0.08688% monoflying.................... 0.08071% monograss..................... 0.06382% monoghost..................... 0.06094% monopoison.................... 0.05847% monodark...................... 0.05394% gravity....................... 0.04653% monopsychic................... 0.04612% tailwind...................... 0.03253% trickhail..................... 0.03212% monofighting.................. 0.03171% monofire...................... 0.03129% sandstall..................... 0.03088% monodragon.................... 0.02224% monofairy..................... 0.02182% trapper....................... 0.01812% monoground.................... 0.01771% rainstall..................... 0.01688% monosteel..................... 0.01318% sandoffense................... 0.01276% tricksun...................... 0.01235% trickrain..................... 0.00329% fear.......................... 0.00247% swagplay...................... 0.00206% sunstall...................... 0.00082% Stalliness (mean: -0.129) -2.0|# |### -1.5|###### |######### -1.0|################## |###################### -0.5|########################### |############################## 0.0|############################## |######################## +0.5|################### |############## +1.0|######### |#### +1.5|## |# +2.0|# |# +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.45%