weatherless...................89.28996% balance.......................40.83833% offense.......................38.81658% hyperoffense..................13.36138% hail.......................... 5.46859% semistall..................... 3.84107% sun........................... 3.39237% stall......................... 3.14264% hailoffense................... 2.70242% voltturn...................... 2.50537% trickroom..................... 2.07317% sand.......................... 1.74436% monotype...................... 0.62907% monoice....................... 0.59555% trickhail..................... 0.21397% rain.......................... 0.18332% sunoffense.................... 0.17056% sandstall..................... 0.12966% choice........................ 0.10814% hailstall..................... 0.10208% multiweather.................. 0.07836% dragmag....................... 0.07370% tricksun...................... 0.03019% sandoffense................... 0.01773% sunstall...................... 0.01556% monobug....................... 0.00918% monofighting.................. 0.00619% tailwind...................... 0.00394% mononormal.................... 0.00306% monowater..................... 0.00281% monodark...................... 0.00280% monoghost..................... 0.00268% monograss..................... 0.00209% monofire...................... 0.00140% rainoffense................... 0.00131% monopsychic................... 0.00119% monoflying.................... 0.00094% monosteel..................... 0.00077% trickrain..................... 0.00075% tricksand..................... 0.00028% gravity....................... 0.00016% monopoison.................... 0.00016% monoground.................... 0.00013% monorock...................... 0.00011% rainstall..................... 0.00011% monoelectric.................. 0.00003% monofairy..................... 0.00000% monodragon.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.077) -2.0|## |#### -1.5|########### |####### -1.0|############# |#################### -0.5|#################### |######################## 0.0|############################## |############################# +0.5|########################### |################# +1.0|####### |#### +1.5|# |### +2.0|# | +2.5|## |## +3.0| more negative = more offensive, more positive = more stall one # = 0.45%