weatherless...................98.18505% balance.......................35.92564% offense.......................34.95972% voltturn......................22.50190% semistall.....................14.01455% stall.........................11.71572% trickroom..................... 4.19916% hyperoffense.................. 3.38437% choice........................ 2.22340% sand.......................... 0.86947% rain.......................... 0.41835% sun........................... 0.38602% hail.......................... 0.14111% monotype...................... 0.11930% tricksun...................... 0.10690% gravity....................... 0.07836% dragmag....................... 0.07120% sandoffense................... 0.02920% sandstall..................... 0.02396% monosteel..................... 0.01919% sunstall...................... 0.01829% monopsychic................... 0.01457% monoelectric.................. 0.01306% monofighting.................. 0.01182% monodragon.................... 0.01045% monograss..................... 0.00885% monoghost..................... 0.00766% monobug....................... 0.00711% tailwind...................... 0.00617% monoflying.................... 0.00602% sunoffense.................... 0.00601% monopoison.................... 0.00485% mononormal.................... 0.00456% monoice....................... 0.00430% tricksand..................... 0.00317% monofairy..................... 0.00280% monowater..................... 0.00214% monoground.................... 0.00138% hailoffense................... 0.00127% rainoffense................... 0.00058% monofire...................... 0.00030% monorock...................... 0.00029% trapper....................... 0.00026% monodark...................... 0.00025% trickhail..................... 0.00010% multiweather.................. 0.00000% Stalliness (mean: 0.405) -1.5|## |#### -1.0|############ |####################### -0.5|############################## |############################ 0.0|############################## |############################# +0.5|############################ |########################## +1.0|################## |####################### +1.5|############## |########## +2.0|####### |####### +2.5|### |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.33%