weatherless...................88.56972% offense.......................62.14480% balance.......................22.68141% hyperoffense..................13.44411% sand.......................... 4.98106% voltturn...................... 4.83898% rain.......................... 2.98575% tailwind...................... 2.76130% sun........................... 2.02001% hail.......................... 1.75850% trickroom..................... 1.63702% semistall..................... 1.32814% monotype...................... 1.14694% sandoffense................... 0.42624% stall......................... 0.40153% sunoffense.................... 0.37064% multiweather.................. 0.31093% gravity....................... 0.21827% rainoffense................... 0.16679% hailoffense................... 0.16061% monowater..................... 0.15855% monofairy..................... 0.15444% mononormal.................... 0.13590% monograss..................... 0.11119% monoghost..................... 0.10708% monodragon.................... 0.10090% monoelectric.................. 0.09678% monodark...................... 0.09472% monoflying.................... 0.08237% monopsychic................... 0.08031% dragmag....................... 0.07619% choice........................ 0.07619% monofighting.................. 0.06795% monobug....................... 0.05972% monosteel..................... 0.05560% monofire...................... 0.05354% monorock...................... 0.02883% monopoison.................... 0.01853% monoground.................... 0.01853% monoice....................... 0.01647% sandstall..................... 0.01235% sunstall...................... 0.00824% hailstall..................... 0.00206% tricksand..................... 0.00206% Stalliness (mean: -0.369) |# -1.5|#### |########## -1.0|##################### |############################ -0.5|############################## |############################ 0.0|######################### |############### +0.5|########## |##### +1.0|## |# +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.55%