weatherless...................88.85756% offense.......................59.69738% balance.......................19.90896% hyperoffense..................19.74147% voltturn...................... 7.80383% tailwind...................... 6.53745% rain.......................... 4.34430% trickroom..................... 4.17140% sand.......................... 3.53078% sun........................... 2.08545% hail.......................... 1.26792% sunoffense.................... 0.54097% gravity....................... 0.44352% semistall..................... 0.39738% rainoffense................... 0.36771% stall......................... 0.25480% sandoffense................... 0.24613% hailoffense................... 0.23745% monotype...................... 0.22682% monowater..................... 0.08983% multiweather.................. 0.08601% monograss..................... 0.05328% dragmag....................... 0.03599% sandstall..................... 0.03489% monofairy..................... 0.02998% monobug....................... 0.02729% tricksand..................... 0.01750% monodragon.................... 0.00793% monosteel..................... 0.00700% monofighting.................. 0.00629% monoghost..................... 0.00435% monoelectric.................. 0.00318% mononormal.................... 0.00315% monopsychic................... 0.00158% monoflying.................... 0.00066% monopoison.................... 0.00031% choice........................ 0.00015% monoice....................... 0.00008% monofire...................... 0.00004% monodark...................... 0.00000% monoground.................... 0.00000% sunstall...................... 0.00000% monorock...................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.473) |# -1.5|######### |############ -1.0|############################## |############################## -0.5|############################# |######################### 0.0|#################### |############# +0.5|######### |###### +1.0|# | +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.54%