weatherless...................90.67482% offense.......................44.17758% balance.......................34.89534% hyperoffense..................13.07095% voltturn...................... 9.13614% sand.......................... 7.53530% semistall..................... 4.94187% stall......................... 2.91425% trickroom..................... 1.27722% monotype...................... 0.87561% hail.......................... 0.80618% rain.......................... 0.53751% sun........................... 0.48716% choice........................ 0.44718% dragmag....................... 0.43912% sandstall..................... 0.28578% monobug....................... 0.22096% hailoffense................... 0.15515% sunoffense.................... 0.10595% monowater..................... 0.08095% monopoison.................... 0.08095% monorock...................... 0.07321% monoice....................... 0.06959% monodark...................... 0.06647% tricksand..................... 0.06482% rainoffense................... 0.06104% trickhail..................... 0.05709% mononormal.................... 0.05462% monofighting.................. 0.05396% tailwind...................... 0.05331% sandoffense................... 0.04360% monoflying.................... 0.04212% multiweather.................. 0.03998% monosteel..................... 0.03208% monograss..................... 0.02550% monoelectric.................. 0.02550% monoground.................... 0.02435% monofire...................... 0.02320% monoghost..................... 0.01925% monofairy..................... 0.01728% hailstall..................... 0.01514% monopsychic................... 0.01415% trapper....................... 0.01267% monodragon.................... 0.00823% gravity....................... 0.00362% rainstall..................... 0.00329% trickrain..................... 0.00280% tricksun...................... 0.00115% sunstall...................... 0.00016% Stalliness (mean: -0.105) |##### -1.5|######## |########## -1.0|############### |#################### -0.5|########################### |############################## 0.0|############################## |########################## +0.5|##################### |############# +1.0|######### |#### +1.5|### |# +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.44%