weatherless...................89.49047% offense.......................31.90274% balance.......................31.27495% hyperoffense..................17.19312% stall.........................12.37002% voltturn......................11.53323% sand.......................... 9.45147% semistall..................... 7.25917% trickroom..................... 0.74066% hail.......................... 0.73114% sandstall..................... 0.59468% dragmag....................... 0.58316% hailoffense................... 0.39793% sun........................... 0.17551% rain.......................... 0.15579% sandoffense................... 0.11826% sunoffense.................... 0.10850% monotype...................... 0.10434% choice........................ 0.10422% hailstall..................... 0.05956% rainoffense................... 0.04034% monodark...................... 0.02671% monoflying.................... 0.02608% monowater..................... 0.02386% gravity....................... 0.02383% tailwind...................... 0.02254% monobug....................... 0.01733% trickhail..................... 0.00743% tricksand..................... 0.00540% multiweather.................. 0.00438% mononormal.................... 0.00408% monopoison.................... 0.00244% monoground.................... 0.00110% monorock...................... 0.00102% monosteel..................... 0.00098% monofire...................... 0.00032% monopsychic................... 0.00029% monoice....................... 0.00027% monodragon.................... 0.00016% monoelectric.................. 0.00015% monograss..................... 0.00014% monofighting.................. 0.00011% trapper....................... 0.00004% monoghost..................... 0.00001% monofairy..................... 0.00000% tricksun...................... 0.00000% rainstall..................... 0.00000% sunstall...................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.151) |####### -1.5|##################### |############### -1.0|########### |################# -0.5|########################### |############################## 0.0|############################ |########################### +0.5|####################### |################### +1.0|############ |######## +1.5|######### |### +2.0|########## |### +2.5|### |## +3.0|#### |#### more negative = more offensive, more positive = more stall one # = 0.35%