balance.......................59.08999% offense.......................40.51533% weatherless...................35.82493% sun...........................35.39792% rain..........................29.63189% tailwind...................... 4.86882% voltturn...................... 3.47224% trickroom..................... 0.93220% multiweather.................. 0.91361% trickrain..................... 0.45778% tricksun...................... 0.34575% dragmag....................... 0.31480% semistall..................... 0.29618% gravity....................... 0.18863% hyperoffense.................. 0.09710% monotype...................... 0.06390% hail.......................... 0.04001% monopsychic................... 0.02576% monowater..................... 0.02315% sand.......................... 0.02010% trickhail..................... 0.01188% monobug....................... 0.00718% monoflying.................... 0.00615% rainoffense................... 0.00349% stall......................... 0.00139% monodragon.................... 0.00118% sunoffense.................... 0.00080% rainstall..................... 0.00061% monosteel..................... 0.00033% monofighting.................. 0.00010% hailoffense................... 0.00007% monoice....................... 0.00002% monograss..................... 0.00001% batonpass..................... 0.00001% monoghost..................... 0.00001% trapper....................... 0.00000% monorock...................... 0.00000% tricksand..................... 0.00000% sandoffense................... 0.00000% monopoison.................... 0.00000% monoground.................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% allweather.................... 0.00000% sunstall...................... 0.00000% sandstall..................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.062) -1.2| | -0.8|# |##### -0.4|############ |################## 0.0|############################## |######################### +0.4|#################### |####### +0.8|### |# | | more negative = more offensive, more positive = more stall one # = 0.82%