weatherless...................89.03234% offense.......................45.49442% balance.......................30.98785% hyperoffense..................16.06747% hail.......................... 6.02013% voltturn...................... 4.53868% semistall..................... 4.39302% stall......................... 3.05724% rain.......................... 2.45142% trickroom..................... 2.30907% sun........................... 1.69828% monotype...................... 1.20336% sand.......................... 0.85742% hailoffense................... 0.71176% sunoffense.................... 0.42871% choice........................ 0.42209% rainoffense................... 0.31119% monobug....................... 0.17215% monofairy..................... 0.16884% mononormal.................... 0.16387% monoice....................... 0.13573% sandstall..................... 0.12911% trickhail..................... 0.12414% hailstall..................... 0.10594% monoelectric.................. 0.10428% dragmag....................... 0.09435% monorock...................... 0.09435% monowater..................... 0.08607% monopoison.................... 0.07449% tailwind...................... 0.06952% monoflying.................... 0.06787% monograss..................... 0.06124% multiweather.................. 0.05959% monodragon.................... 0.03642% tricksun...................... 0.02979% gravity....................... 0.02814% monofire...................... 0.02648% monofighting.................. 0.02483% monoghost..................... 0.02152% monopsychic................... 0.01655% monosteel..................... 0.00993% trapper....................... 0.00993% monoground.................... 0.00993% monodark...................... 0.00828% sandoffense................... 0.00331% rainstall..................... 0.00331% Stalliness (mean: -0.179) -2.0|## |### -1.5|######### |############## -1.0|################### |##################### -0.5|########################## |############################## 0.0|############################ |####################### +0.5|################# |########### +1.0|######## |#### +1.5|## |# +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.45%