weatherless...................88.86674% offense.......................44.65221% balance.......................30.81282% hyperoffense..................16.34721% hail.......................... 6.38119% voltturn...................... 5.22645% semistall..................... 4.68236% stall......................... 3.50540% trickroom..................... 2.52953% rain.......................... 2.52455% sun........................... 1.31126% monotype...................... 1.05492% sand.......................... 0.96050% hailoffense................... 0.84516% sunoffense.................... 0.35001% choice........................ 0.34906% rainoffense................... 0.28678% monofairy..................... 0.21998% sandstall..................... 0.16572% mononormal.................... 0.12956% monoice....................... 0.12234% monobug....................... 0.11948% hailstall..................... 0.10897% trickhail..................... 0.10563% monowater..................... 0.08492% dragmag....................... 0.08353% monoelectric.................. 0.08277% monoflying.................... 0.06959% monopoison.................... 0.06464% monorock...................... 0.05879% tailwind...................... 0.05708% multiweather.................. 0.04424% monofighting.................. 0.03583% monograss..................... 0.03305% gravity....................... 0.03149% tricksun...................... 0.01673% monofire...................... 0.01396% monopsychic................... 0.01377% monodragon.................... 0.01304% monodark...................... 0.00912% monosteel..................... 0.00891% trapper....................... 0.00861% monoghost..................... 0.00630% monoground.................... 0.00626% rainstall..................... 0.00294% sandoffense................... 0.00156% Stalliness (mean: -0.167) -2.0|## |### -1.5|######### |############### -1.0|################### |##################### -0.5|########################## |############################## 0.0|############################# |######################## +0.5|################# |########### +1.0|######### |#### +1.5|### |# +2.0|# |# +2.5|## |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.43%