weatherless...................89.06939% offense.......................39.40047% balance.......................32.38809% hyperoffense..................17.62125% voltturn...................... 8.96285% hail.......................... 6.36631% semistall..................... 5.72987% stall......................... 4.86032% trickroom..................... 2.98768% rain.......................... 2.12641% sand.......................... 1.68178% hailoffense................... 1.63967% monotype...................... 1.08628% sun........................... 0.75783% monofairy..................... 0.28312% sunoffense.................... 0.22694% sandstall..................... 0.21379% hailstall..................... 0.19818% rainoffense................... 0.18593% monowater..................... 0.16809% choice........................ 0.15812% mononormal.................... 0.15782% monoelectric.................. 0.15289% tailwind...................... 0.11089% monoflying.................... 0.09681% dragmag....................... 0.07516% monoice....................... 0.05066% tricksun...................... 0.04316% monopoison.................... 0.03620% monorock...................... 0.03586% monodark...................... 0.02486% trickhail..................... 0.02257% monofire...................... 0.02188% monofighting.................. 0.02123% monobug....................... 0.01817% monopsychic................... 0.01483% gravity....................... 0.01174% monograss..................... 0.00295% multiweather.................. 0.00173% monosteel..................... 0.00113% trapper....................... 0.00013% monoghost..................... 0.00002% monodragon.................... 0.00000% sandoffense................... 0.00000% monoground.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.116) -2.0|#### |### -1.5|########## |#################### -1.0|################## |##################### -0.5|######################### |############################## 0.0|######################### |############################# +0.5|#################### |############### +1.0|########## |##### +1.5|### |# +2.0|## |### +2.5|#### | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.40%