weatherless...................85.63063% balance.......................40.50508% offense.......................31.16223% hyperoffense..................14.54326% hail..........................10.58226% stall......................... 9.90570% voltturn...................... 6.46932% hailoffense................... 5.02010% semistall..................... 3.88373% rain.......................... 2.55832% trickroom..................... 2.00712% sun........................... 0.99253% monotype...................... 0.98154% hailstall..................... 0.77886% monowater..................... 0.49835% tailwind...................... 0.42704% sand.......................... 0.23626% monofairy..................... 0.23328% sunoffense.................... 0.20228% rainoffense................... 0.16024% sandstall..................... 0.15351% dragmag....................... 0.10913% monorock...................... 0.10232% choice........................ 0.08932% tricksun...................... 0.06216% monodark...................... 0.04004% monoice....................... 0.03561% monoelectric.................. 0.02357% monobug....................... 0.01850% monoflying.................... 0.01469% monopoison.................... 0.00832% trickhail..................... 0.00545% monofire...................... 0.00443% monopsychic................... 0.00164% mononormal.................... 0.00058% gravity....................... 0.00028% monograss..................... 0.00013% monofighting.................. 0.00005% monosteel..................... 0.00003% multiweather.................. 0.00001% trapper....................... 0.00000% monoghost..................... 0.00000% sandoffense................... 0.00000% monodragon.................... 0.00000% monoground.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.096) -2.0|# |## -1.5|########### |######## -1.0|######### |########## -0.5|########### |####################### 0.0|############## |############################## +0.5|################## |############# +1.0|##### |## +1.5|## |# +2.0|##### |##### +2.5|##### |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.57%