weatherless...................63.19874% offense.......................39.31553% balance.......................37.15034% sand..........................35.67621% semistall..................... 9.85188% hyperoffense.................. 9.47922% batonpass..................... 6.69843% stall......................... 4.20303% sandoffense................... 2.25011% sandstall..................... 2.06142% dragmag....................... 1.83028% monotype...................... 0.91278% rain.......................... 0.73353% choice........................ 0.60144% sun........................... 0.41747% trapper....................... 0.20520% monowater..................... 0.18397% voltturn...................... 0.16982% monopoison.................... 0.16746% rainoffense................... 0.11321% sunoffense.................... 0.10614% monopsychic................... 0.09906% monobug....................... 0.08727% monoflying.................... 0.05897% monosteel..................... 0.05661% monograss..................... 0.04953% monofighting.................. 0.04481% monoground.................... 0.04481% mononormal.................... 0.04245% monoice....................... 0.03538% monorock...................... 0.03302% multiweather.................. 0.02830% monofire...................... 0.02123% monodark...................... 0.01179% monodragon.................... 0.00708% hail.......................... 0.00472% monofairy..................... 0.00472% monoelectric.................. 0.00472% monoghost..................... 0.00236% Stalliness (mean: 0.081) |## -1.5|#### |########## -1.0|################## |################## -0.5|######################### |############################# 0.0|############################## |########################## +0.5|######################### |###################### +1.0|############### |########## +1.5|######## |##### +2.0|### |## +2.5| more negative = more offensive, more positive = more stall one # = 0.40%