sand..........................50.94567% weatherless...................48.02771% balance.......................37.15571% offense.......................35.97730% semistall.....................12.79513% hyperoffense.................. 9.75965% batonpass..................... 6.51548% stall......................... 4.31221% sandoffense................... 2.90402% sandstall..................... 2.77655% dragmag....................... 2.00937% choice........................ 0.56141% rain.......................... 0.51594% sun........................... 0.51575% monotype...................... 0.32731% rainoffense................... 0.15647% monopsychic................... 0.07534% monowater..................... 0.06554% monopoison.................... 0.06083% mononormal.................... 0.04178% monoice....................... 0.02759% monosteel..................... 0.02661% trapper....................... 0.02533% voltturn...................... 0.02479% monoflying.................... 0.02164% sunoffense.................... 0.01469% monoground.................... 0.00750% multiweather.................. 0.00730% hail.......................... 0.00223% monofighting.................. 0.00036% monorock...................... 0.00008% monobug....................... 0.00002% monograss..................... 0.00000% monodark...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.145) |## -1.5|#### |########### -1.0|################ |#################### -0.5|##################### |########################### 0.0|############################## |####################### +0.5|############################ |########################## +1.0|############## |############ +1.5|############## |####### +2.0|## |# +2.5| more negative = more offensive, more positive = more stall one # = 0.39%