weatherless...................60.04320% offense.......................44.44959% sand..........................35.47430% hyperoffense..................28.52172% balance.......................20.93490% sandoffense...................10.16662% semistall..................... 3.58257% rain.......................... 2.94319% stall......................... 2.51123% dragmag....................... 1.96613% rainoffense................... 1.53245% choice........................ 1.44674% hail.......................... 1.23419% sandstall..................... 1.22904% trickroom..................... 1.18619% voltturn...................... 1.10563% monotype...................... 0.75594% sun........................... 0.59995% multiweather.................. 0.29483% sunoffense.................... 0.25884% hailstall..................... 0.16799% monoelectric.................. 0.15256% tricksand..................... 0.15085% monopoison.................... 0.08742% mononormal.................... 0.08399% monowater..................... 0.07542% monofighting.................. 0.07542% monoice....................... 0.07542% monoflying.................... 0.05142% monosteel..................... 0.03428% monorock...................... 0.03428% monopsychic................... 0.03257% monodark...................... 0.02743% gravity....................... 0.02571% tailwind...................... 0.02400% monofire...................... 0.02400% hailoffense................... 0.02228% monoghost..................... 0.02057% monobug....................... 0.01886% trapper....................... 0.01886% trickrain..................... 0.00857% monodragon.................... 0.00686% trickhail..................... 0.00514% monoground.................... 0.00514% monograss..................... 0.00343% Stalliness (mean: -0.436) |########### -1.5|################ |########################## -1.0|############################## |############################# -0.5|############################ |########################## 0.0|#################### |################ +0.5|############ |########## +1.0|###### |### +1.5|### |## +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.41%