weatherless...................55.16660% offense.......................42.54578% sand..........................40.60257% hyperoffense..................31.66406% balance.......................19.57659% sandoffense...................12.50063% semistall..................... 3.23597% stall......................... 2.97760% rain.......................... 2.95648% dragmag....................... 2.19763% rainoffense................... 1.61284% choice........................ 1.59450% trickroom..................... 1.47348% sandstall..................... 1.42402% voltturn...................... 1.28115% hail.......................... 1.11432% monotype...................... 0.52051% sun........................... 0.40034% multiweather.................. 0.24031% sunoffense.................... 0.22904% hailstall..................... 0.17666% tricksand..................... 0.16282% monoelectric.................. 0.11027% monopoison.................... 0.06135% monofighting.................. 0.05567% monoice....................... 0.05518% mononormal.................... 0.04886% monosteel..................... 0.04409% monoflying.................... 0.03612% monowater..................... 0.03421% monopsychic................... 0.03061% monorock...................... 0.02296% gravity....................... 0.02190% monofire...................... 0.01953% hailoffense................... 0.01848% tailwind...................... 0.01452% monoghost..................... 0.01313% monobug....................... 0.01044% monodark...................... 0.00824% trickrain..................... 0.00730% trickhail..................... 0.00687% trapper....................... 0.00580% monodragon.................... 0.00447% monoground.................... 0.00171% monograss..................... 0.00119% Stalliness (mean: -0.477) |############# -1.5|################ |######################### -1.0|############################## |########################### -0.5|######################## |##################### 0.0|################# |############# +0.5|########## |######### +1.0|##### |## +1.5|### |## +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.45%