sand..........................53.13955% weatherless...................43.21103% offense.......................40.92952% hyperoffense..................33.29193% sandoffense...................18.57947% balance.......................18.41641% semistall..................... 3.84257% stall......................... 3.51958% dragmag....................... 2.62605% rain.......................... 2.59650% sandstall..................... 2.09023% choice........................ 1.61642% voltturn...................... 1.31563% hail.......................... 1.06739% trickroom..................... 0.87837% rainoffense................... 0.67489% monotype...................... 0.25707% tricksand..................... 0.22935% multiweather.................. 0.14548% hailstall..................... 0.13630% sun........................... 0.13101% sunoffense.................... 0.10223% monosteel..................... 0.08619% monofighting.................. 0.06355% monoelectric.................. 0.05731% monopsychic................... 0.04551% monoice....................... 0.01918% trickhail..................... 0.00999% monopoison.................... 0.00642% mononormal.................... 0.00406% monoghost..................... 0.00372% monoflying.................... 0.00080% monofire...................... 0.00018% monoground.................... 0.00012% trapper....................... 0.00011% monowater..................... 0.00000% monograss..................... 0.00000% monobug....................... 0.00000% monorock...................... 0.00000% monodark...................... 0.00000% gravity....................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% trickrain..................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: -0.475) |########### -1.5|################ |########################## -1.0|############################## |######################### -0.5|################### |################### 0.0|########## |########### +0.5|########## |########### +1.0|###### |## +1.5|## |## +2.0|## |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.49%